Getting started with Rust and shinqlx

Since minqlx seems to stand for “Mino’s Quake Live eXtension” and I go by the player name of ShiN0 in QL, I thought an obvious name for my Rust implementation of minqlx would be shinqlx for ShiN0’s Quake Live eXtension.

But before we dive into the first steps I took, maybe a few introductory words and maybe some references in case you want to go a similar route.

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